In general, don't make stupid double-down decisions, because twice the money is involved. If you hit your 11 against a dealer 5 instead of doubling down, the dealer could care less, and you just blew a good chance to make some money. Most tourists double down on 11. Doubling down on soft totals like A-2, A-3, A-4, or A-5 used to peg a player as a card counter, so many counters avoided these basic strategy plays.

These days, with so many casinos selling accurate basic strategy charts in their gift shops, it doesn't mean much anymore to play these hands correctly. All the same, there are a few two-bit double-down errors that you can make at neutral counts. It doesn't cost much to double down on your 10 versus 10, your 11 versus A, or your total of 8 versus 6. All of these plays look much dumber than they are.

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Most of the decisions you'll make are going to be about hitting or standing, so misplays on these hands can be costly. One great device that multi-deck table-hoppers can use is to always stand on hard 16 vs. 10. Since you're table-hopping to avoid negative counts, you'll only misplay this hand when it's a borderline decision anyway. This is one of the hands that casinos watch to see if players vary their decisions, so, don't vary.

You could even announce that you always stand on this hand, which is improper basic strategy, and then follow through with your seemingly stupid decision. This hand also occurs frequently enough that they're bound to notice your consistently wrong play. This ploy works best, and costs least, in shoe games. In single-deck games, where you are playing through all hands with a small bet spread, it would cost much more.

Another decision that you might always screw up without much of a loss comes into play when you have a pair of sevens against a dealer ten in a single-deck game. This is the one weird total of 14 where the correct basic strategy is to stand rather than hit. Unfortunately, just about every blackjack book (other than this one!) since Thorp's Beat the Dealer has explained this in detail. It's a play that smart players make, and many pit personnel know it. It's actually a borderline basic strategy play. You won't lose much by hitting your 7-7 against 10. (But whatever you do, don't split them!)

A few other cheap hit/stand mistakes: hitting a total of 12 versus 4, 5, or 6, and hitting 13 against 2 or 3, all look pretty dumb, but don't cost much at neutral counts. In fact, your Hi-Lo Lite chart indicates that you stand on all of these hands at a count of 0 or above. So, all of these hands may be played like 16 against 10 in shoe games—just stand on all of them. You'll be playing all of them correctly whenever you have any large bet out.

Any time you're close to the index number for altering your play, the cost of misplaying any hand is small. For instance, it would look pretty stupid to stand on a 16 against 7, and this would be a very costly error for a non-counter. But your Hi-Lo Lite index is +4, and if your count indicates that you are +3 or more, the misplay may be stupid, but not that expensive.

Always remember the two camouflage rules we began with: The bigger your bet, the more it will cost you; and don't make a foolish play unless you think it is necessary.

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